Overview
- Description
- Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
- Source
- cve@mitre.org
- NVD status
- Analyzed
Risk scores
CVSS 3.0
- Type
- Primary
- Base score
- 7.5
- Impact score
- 3.6
- Exploitability score
- 3.9
- Vector string
- CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
- Severity
- HIGH
CVSS 2.0
- Type
- Primary
- Base score
- 5
- Impact score
- 2.9
- Exploitability score
- 10
- Vector string
- AV:N/AC:L/Au:N/C:N/I:N/A:P
Weaknesses
- nvd@nist.gov
- CWE-131
Social media
- Hype score
- Not currently trending
Configurations
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