CVE-2018-1000224

Published Aug 20, 2018

Last updated 4 years ago

Overview

Description
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
Source
cve@mitre.org
NVD status
Analyzed

Risk scores

CVSS 3.0

Type
Primary
Base score
7.5
Impact score
3.6
Exploitability score
3.9
Vector string
CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Severity
HIGH

CVSS 2.0

Type
Primary
Base score
5
Impact score
2.9
Exploitability score
10
Vector string
AV:N/AC:L/Au:N/C:N/I:N/A:P

Weaknesses

nvd@nist.gov
CWE-131

Social media

Hype score
Not currently trending

Configurations