CVE-2020-6016

Published Nov 18, 2020

Last updated 2 years ago

Overview

Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Source
cve@checkpoint.com
NVD status
Analyzed

Risk scores

CVSS 3.1

Type
Primary
Base score
9.8
Impact score
5.9
Exploitability score
3.9
Vector string
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Severity
CRITICAL

CVSS 2.0

Type
Primary
Base score
10
Impact score
10
Exploitability score
10
Vector string
AV:N/AC:L/Au:N/C:C/I:C/A:C

Weaknesses

nvd@nist.gov
CWE-787
cve@checkpoint.com
CWE-590

Social media

Hype score
Not currently trending

Configurations