CVE-2020-6017

Published Dec 3, 2020

Last updated 3 years ago

Overview

Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Source
cve@checkpoint.com
NVD status
Analyzed

Risk scores

CVSS 3.1

Type
Primary
Base score
9.8
Impact score
5.9
Exploitability score
3.9
Vector string
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Severity
CRITICAL

CVSS 2.0

Type
Primary
Base score
7.5
Impact score
6.4
Exploitability score
10
Vector string
AV:N/AC:L/Au:N/C:P/I:P/A:P

Weaknesses

nvd@nist.gov
CWE-787
cve@checkpoint.com
CWE-120

Social media

Hype score
Not currently trending

Configurations