- Description
- Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
- Source
- cve@checkpoint.com
- NVD status
- Modified
CVSS 3.1
- Type
- Primary
- Base score
- 9.8
- Impact score
- 5.9
- Exploitability score
- 3.9
- Vector string
- CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
- Severity
- CRITICAL
CVSS 2.0
- Type
- Primary
- Base score
- 7.5
- Impact score
- 6.4
- Exploitability score
- 10
- Vector string
- AV:N/AC:L/Au:N/C:P/I:P/A:P
- Hype score
- Not currently trending
[
{
"nodes": [
{
"negate": false,
"cpeMatch": [
{
"criteria": "cpe:2.3:a:valvesoftware:game_networking_sockets:*:*:*:*:*:*:*:*",
"vulnerable": true,
"matchCriteriaId": "8CB71176-D705-4517-81B9-97A557278890",
"versionEndExcluding": "1.2.0"
}
],
"operator": "OR"
}
]
}
]