CVE-2021-26825

Published Feb 8, 2021

Last updated 4 years ago

Overview

Description
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Source
cve@mitre.org
NVD status
Analyzed

Social media

Hype score
Not currently trending

Risk scores

CVSS 3.1

Type
Primary
Base score
7.8
Impact score
5.9
Exploitability score
1.8
Vector string
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Severity
HIGH

CVSS 2.0

Type
Primary
Base score
6.8
Impact score
6.4
Exploitability score
8.6
Vector string
AV:N/AC:M/Au:N/C:P/I:P/A:P

Weaknesses

nvd@nist.gov
CWE-190

Configurations