CVE-2021-26825
Published Feb 8, 2021
Last updated 4 years ago
Overview
- Description
- An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
- Source
- cve@mitre.org
- NVD status
- Analyzed
Social media
- Hype score
- Not currently trending
Risk scores
CVSS 3.1
- Type
- Primary
- Base score
- 7.8
- Impact score
- 5.9
- Exploitability score
- 1.8
- Vector string
- CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
- Severity
- HIGH
CVSS 2.0
- Type
- Primary
- Base score
- 6.8
- Impact score
- 6.4
- Exploitability score
- 8.6
- Vector string
- AV:N/AC:M/Au:N/C:P/I:P/A:P
Weaknesses
- nvd@nist.gov
- CWE-190
Configurations
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