CVE-2024-45200

Published Sep 30, 2024

Last updated 2 months ago

Overview

Description
In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,
Source
cve@mitre.org
NVD status
Awaiting Analysis

Risk scores

CVSS 3.1

Type
Secondary
Base score
6.3
Impact score
3.4
Exploitability score
2.8
Vector string
CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
Severity
MEDIUM

Weaknesses

134c704f-9b21-4f2e-91b3-4a467353bcc0
CWE-94

Social media

Hype score
Not currently trending